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SIMULATING BLOOD FLOW IN MAYA USING NDYNAMICS
May 25, 2014

Blood circulation is a common feature in many medical animations, but is typically represented with every blood cell traveling at the same speed as the next, and with vast aqueous spaces between them. In reality, blood cells occupy more than 40% of the overall blood volume, and their speed varies as a function of their radial position (objects closer to the centre move faster than those at the edge). This tutorial will cover how to use nParticles and fields in Maya to simulate this type of motion, including rotational/directional responsiveness to collisions. Instancer will also be used to control the geometry assigned to the nParticles.